A* Pathfinding Project

Make enemies ignore local avoidance



I wonder if is it possible to make some enemy units to be not affected to local avoidance, because right now, when my units fight, it looks like a dance show :stuck_out_tongue:


The RVOController component has a field for ‘layer’ and ‘collides with’. Using that you can for example put all your friendly units in one layer and all enemy units in one layer and then make friendly units avoid friendly units and enemies avoid enemies, but friendly units will not avoid enemies (or vice versa).
You can also of course simply remove/disable the RVOController component, that will disable local avoidance.