When loading graph data (from the gui) two exceptions are being thrown, the graph does load so it’s most likely not a big issue.
the errors and stack trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.EditorGUILayout:EndVertical ()
Pathfinding.FadeArea:End () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/PackageTools/Editor/EditorGUIx.cs:132)
Pathfinding.AstarPathEditor:DrawSerializationSettings () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:745)
Pathfinding.AstarPathEditor:DrawMainArea () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:299)
Pathfinding.AstarPathEditor:OnInspectorGUI () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:185)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.EditorGUILayout:EndVertical ()
Pathfinding.FadeArea:End () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/PackageTools/Editor/EditorGUIx.cs:140)
Pathfinding.AstarPathEditor:DrawSerializationSettings () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:745)
Pathfinding.AstarPathEditor:DrawMainArea () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:299)
Pathfinding.AstarPathEditor:OnInspectorGUI () (at ./Library/PackageCache/com.arongranberg.astar@4.3.92/Editor/AstarPathEditor.cs:185)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)