Link2 Not Working As Expected

Hi Aron,

I’ve found that the bridges I use in my game are too narrow for the recast nav mesh to work across.

I am trying to use a link between the two ends of the bridge and it looks like this:

image

My recast settings are as follows:
image

What i’m seeing is the RichAI jump around between edges. With connections rendering it looks like this:

image

Any ideas what i should do?

Thanks

Hi

Before you use off-mesh links, I would recommend increasing the recast graph resolution to make it generate a better navmesh around the bridges.
You can do this by reducing the cell size field in the recast graph settings.

Hi,

Yeah I’ve ended up doing that but it does force me to have slightly bigger assets to allow room and comes with scanning cost etc but it’s ok for now.

Thanks