Hi Aron,
I’ve found that the bridges I use in my game are too narrow for the recast nav mesh to work across.
I am trying to use a link between the two ends of the bridge and it looks like this:
My recast settings are as follows:
What i’m seeing is the RichAI jump around between edges. With connections rendering it looks like this:
Any ideas what i should do?
Thanks
Hi
Before you use off-mesh links, I would recommend increasing the recast graph resolution to make it generate a better navmesh around the bridges.
You can do this by reducing the cell size
field in the recast graph settings.
Hi,
Yeah I’ve ended up doing that but it does force me to have slightly bigger assets to allow room and comes with scanning cost etc but it’s ok for now.
Thanks