- A* version: [5.3.3]
- Unity version: [2023]
I’m using the lightweight RVO coupled with RVO Simulator scripts to give my entities RVO capabilities. Those are the only 2 scripts I use in my project from this package. I don’t want to use any other pathfinding solution from the package because I got my own custom one.
RVO works fine with against other moving agents. But what about obstacles? Is there no support for RVO Obstacles? I see the old one has been deprecated in favor of navmesh. I’m not using a navmesh though. Is there no way for me to expose some of my own non agent entities to the RVO system, given their position and size only? This is a 2D grid based game, so my entities are always 1x1, 3x4 etc. I’d like my agents to be able to locally avoid those obstacles.
I did try coupling my pathfinding with the astar RVO system and it works, but it doesn’t look very realistic as mine simply follows a grid based path and leads to issues where multiple agents try to reach the same waypoint at the same time.