Leak Detected : Persistent allocates 257 individual allocations

In order to facilitate the modification of some scripts for the plugin, I moved version 4.3.90 to the Assets directory. However, I found that after moving it, whenever I use RVOSimulator in the scene and run it multiple times, the following prompt appears.

Found 257 leak(s) from callstack:
0x00007fffdbd49e36 (d8f23ebb90c257639f5e4c0fb29b0f3) 6f9fa87105d41cfad88274c97a0fe28b
0x00007ff747c035b2 (Unity) ExecuteJob
0x00007ff747c0499f (Unity) ForwardJobToManaged
0x00007ff747c0087a (Unity) ujob_execute_job
0x00007ff747bffe4d (Unity) lane_guts
0x00007ff747c02834 (Unity) worker_thread_routine
0x00007ff747e2df26 (Unity) Thread::RunThreadWrapper
0x00007ff829b2257d (KERNEL32) BaseThreadInitThunk
0x00007ff82a72aa58 (ntdll) RtlUserThreadStart

Hi

Do you have a minimal reproducible example of this?
I have tried to reproduce it several times, but I have unfortunately not succeeded. I think its due to some specific project settings.