I have looked over your free version in hopes it did what I wanted before upgrading to the pro version. To be honest I just don’t know.
I see your package tries to do so much more than is needed, with detection scripts and character controllers etc… I really don’t want all that or need it and to be honest it’s in the way and clouds everything up.
My question is - is it possible to do this -
In my OWN game controller and enemy controls I want to just ca call a Vec3(position) on the map, get a array of path points to that location then allow me to maneuver the object to its final destination without Astar package getting in the way.
I would require updating the volume every once in awhile as new objects are added to the scene ( Pro version I know ) . And crowd avoidence is a must.
Is this possible to do or must I follow the packages path to building games.
So to be clear, I need to call for a PATH every so often, I move the object along myself, i then check if the path is reached, then do other stuff, on my own. I want to use this astar system for just path creations and look up.
Thank you.