In case it’s not how would one implement doors in a gridgraph? I tried using the dynamic obstacle script but for the door to be recognized it has to be too thick.
Hi
I would say the ‘tag’ version (i.e the one used for the ‘Door1’ example scene) is what you would use for a grid graph (possibly you would just mark the nodes as unwalkable instead of using a tag though).
The grid graph would need to have a high enough resolution so that a node doesn’t cover the door as well as some area around it that you would not want blocked.