How to scan a procedural mesh?

Hi I have procedural generated planets. The planet script that I have generates a mesh at runtime. However I cannot get A* Project to recognise the mesh when I scan at runtime. It will scan a simple plane 3D gameobject at runtime…easily…but it will not recognise my procedural meshes. What I am missing?

Or is it not possible for A* to accomplish this?



Which graph type are you using?
If you are using a grid graph, does your mesh have a collider and is it in the right layer?

Yes my mesh did have colliders

I got it working with the navmesh Graph by just feeding A* the sourceMeshes…it scans the meshes fast…but it doesn’t have any collision detection?