How to make agent recognize other agent as obstacle

First of all, thank you guys for this good project.

I got so many help from this project. Thank you.

I make an auto battle based simulation game. So I have to make my agents avoid other agents when they are moving.

So I read your documents in homepage, but I couldn’t find how to make agent recognize other agents as obstacle.

A* Pathfinding system working very well in my project, but they are overlaped at their destination.

If you guys have a solution about this problem. please help me.

Thank you.


Sorry for the late answer.
Usually you do not do this via pathfinding, but via some kind of local avoidance. One type is included in this page: