How to - follow a dynamically generated road at run time ( MegaShapes )

Hi There… I’m interested in creating a game that has Ai cars follow a road that is laid down dynamically during runtime.

MegaShapes (asset ) allows me to generate a spline style road during run time… Is it possible to have an A* Path navmesh updating during run time… so for example if the player could drag out the shape of the road and vehicles keep flowing along.

I am running A* Path Pro version on a windows 10 machine.

Any help or thoughts would be greatly appreciated .

Michael