How to edit graph inside Unity

A* Pathfinding Project is really good at generating a graph automatically. But often I need to tweak the graph. This can be achieved by exporting the graph and editing in an external tool like Blender then reimporting the graph.

A quicker way is to do this inside Unity using a mesh editing tool. I use UModeler.

This youtube demonstrates how to do this and has a link to some code for doing this with recast graphs. This can be easily modified to work with other graph types.

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