When I export the navmesh data, how can I read the data and do pathfinding through C++?
Is there any example to do this?
Is there difference between sphere world and recast graph on pathfinding algorithm?
Hi
As I said in your other thread, pathfinding in C++ is outside the scope of this package.
The recast graph cannot even represent a sphere, but other than that the pathfinding is exactly the same.
you could use a flat plane that represents the surface of the sphere, like a maps representation of a globe. have the path finding done on the map instead of directly on the globe.