How to do pathfinding on sphere world in C++ server?

When I export the navmesh data, how can I read the data and do pathfinding through C++?

Is there any example to do this?

Is there difference between sphere world and recast graph on pathfinding algorithm?

Hi

As I said in your other thread, pathfinding in C++ is outside the scope of this package.

The recast graph cannot even represent a sphere, but other than that the pathfinding is exactly the same.

you could use a flat plane that represents the surface of the sphere, like a maps representation of a globe. have the path finding done on the map instead of directly on the globe.