var node = AstarPath.active.data.navmesh.PointOnNavmesh(point, NNConstraint.Default);
if (node != null) Debug.Log(“On the navmesh when seen from above”);
Maybe I used a sphere world, the function is not work well!
I want a player walk on the navmesh, but do not calculate the path.
Firstly thank you so much!
Hi
What do you define as on the navmesh for a spherical world? That is a very fuzzy concept.