I tryed it on RichAI and AIPath. It didnt work, my character just ran out of moving ground(if i used destination = some_position all was fine) and fall from scene
Im trying to use joystick for controlling character. So input should be quite responsible. I tryed to work around with just setting destination every frame - it worked, character was inside mesh, obstacles are proper avoided, but it was not good. because had some latency.