When I call ABPath.Construct(), how can I tell if the path is unreachable?
And secondly, is there a way to tell the Seeker to stop if the player hits a collider? I have my player move to where the user clicks but want it to stop if it hits something. For example, if they click on the ground under a tree to walk up to the tree, I want them to stop moving once they hit the tree instead of trying to constantly reach the target.