Hi I was wondering how do I make it so this uses VectorPath instead of Construct, thx.
(Vector2)path.vectorPath direction = FleePath.Construct(transform.position, playerTransform.position, 1);
Hi I was wondering how do I make it so this uses VectorPath instead of Construct, thx.
(Vector2)path.vectorPath direction = FleePath.Construct(transform.position, playerTransform.position, 1);