Has anyone used A* with a Kinematic Character Controller?

Kinematic Character Controller is an asset on the Unity Asset store, and is one of the few character controllers that’s actually well coded and architected.

I’ve been getting a bunch of different errors trying to get a KCC to switch from Navmesh to A*. Has anyone done this? I’d appreciate some guidance.

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I’d love to know this too, is it easy to integrate with KCC? I know there another thread here that mentions writing a script that overrides the movement of the default controller.