- A* version: 5.4.7
- Unity version: 6000.0.67f1
I have no idea what is going on, but A* seems to crash when I click on the scan button or call AstarPath.Scan()
I can’t produce a log because it hard freezes the editor at the point where new log messages do not get a chance to flush out to editor.log
How to reproduce:
- Create a new project
- Install A* Pathfinding Project
- Create a new empty GameObject
- Click on “Add Component”, then type “AstarPath” and add it.
- Click on the “Scan” or call AstarPath.Scan() by code.
- ???
taskkill /f /im unity.exe
I was unable to reproduce on a fresh project, but I was able to get into an endless “Hold on” screen by doing it in a blank screen instead of my own game scenes.
Um, any ideas?
Already tried uninstalling, deleting all A*-related files and reinstalling.
My project is using IL2CPP, full .NET API Compatibility, no code stripping and does not use any of A*'s compiler directives enabled.
