Grid graph set walkable

I looked around the forum and the documentation and couldn’t find the solution for that.

I use 2d isometric grid and unity tile map.
I can place obstacles according to physics and layers, but I also want to set the ground as a separate layer and make that layer as a mask to be able to walk only on that.

The only way to achieve what I need right now is create another of invisible blocking tiles out side of the walkable area.

Thanks :slight_smile:


Yes, right now it is tied to colliders. So unfortunately you’ll have to do that.