When do you recommend using colliders instead of GraphUpdateScene component, and vice versa? The more I use this lib the less use I see for colliders, since it seems GraphUpdateScene can do everything?
To be clear, this is only in regards to managing walkable/unwalkable nodes, i.e obstacles.
It also seems if I use colliders to create obstacles, erosion is not properly cleared when removing the obstacle, where it seems GraphUpdateScene has an option for also clearing erosion.