Getting a path that can't be completed because of the object's size

My objects are getting paths that will normally work, but they can’t be completed because of the object’s colider, Here’s a screenshot:

As you can see, the dragon can’t make it to the player because it’s face is hitting the block.

How can I put this into consideration when finding paths?

Hi

You can adjust the grid graph settings (it looks like you are using a grid graph). Adjust the diameter setting (under Collision Testing) or the erosion iterations.

Thank you very much!

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