Hey, I’m busy setting up a system that needs access to all of the OffMeshLinks in a scene, currently I simply use FindObjectsOfType to return a list of the NodeLink2 components, however what I really need is references to actual nodes (I think the LinkNode type).
In the A* docs I’ve found information on the OffMeshLinks class, which it describes as a manager that tracks all off-mesh links, though I cannot work out where/how to access this.
Could anyone point me in the right direction please?