Small question about StartMultiTargetPath:
Right now i am using
seeker.StartMultiTargetPath(transform.position, postionArray, false, OnPathComplete);
Downside is that my unit immediately starts moving.
In my ideal situation “StartMultiTargetPath” would return the shortest path in a Vector3, that I could use with AiPath, someting like “ai.destination = path”
Is it possible to get to calculate the shortest path (without moving the AI), and return a vector3?