Hi! I’m making a “build your city” game, so I need to rebuild the graph everytime a new building is appended to the scene. Each Building is a prefab with its own colliders but whenever I try to rebuild with:
AstarPath.active.Scan(); or AstarPath.actives.Scan(pathFinder.graphs);
It rebuilds the graph (I can see the logs stating the building time) but it doesn’t carve empty space around the new buildings.
Although if I Push Scan on the button on the Scene View, it works correctly and carves the graph around the buildings as expected.
I’m using a grid graph.
Am I missing something? Thanks