Force NavMeshCut disable to occur immediately

I ended up exposing the navMeshUpdates.lastUpdateTime, so I can only enable the AI after the nav mesh cuts have been applied. That seems to prevent the jumping. I’d like to hear @aron_granberg preferred answer to this issue though.

That being said, strangely, the units don’t seem to be pathing around the cuts. In fact, it appears that sometimes the cuts don’t impact all of the graphs. Any ideas about that?

Thanks!