Hello! Thank you for your asset.
How could I find a new 2D path, if I have an AI, that able to jump over obstacles, but jumps not high enough to get over some high-obstacles?
It could set the path as unwalkable for concrete seeker (or graph), find another path or return null.
My idea is to get nodes above the obstacle and set all nodes by Y as an obstacle for the graph. Is this rational to do?
Hi
2D platformer type pathfinding is not really supported by this package, I’m afraid.
There’s nothing built-in to do what you want.
That’s doable. But keep in mind that the agent will be able to navigate to all nodes that are blue in your screenshot, still.
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