Find another path, if AI can`t jump over an obstacle

Hello! Thank you for your asset.
How could I find a new 2D path, if I have an AI, that able to jump over obstacles, but jumps not high enough to get over some high-obstacles?
It could set the path as unwalkable for concrete seeker (or graph), find another path or return null.

image

Sprite-0001

My idea is to get nodes above the obstacle and set all nodes by Y as an obstacle for the graph. Is this rational to do?

Hi

2D platformer type pathfinding is not really supported by this package, I’m afraid.
There’s nothing built-in to do what you want.

That’s doable. But keep in mind that the agent will be able to navigate to all nodes that are blue in your screenshot, still.

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