[Feature Request] Ability to specify the transform target for synchronization in FollowerEntity

I usually follow the game design pattern of having an AI Controller and a Pawn, each implemented as separate GameObjects.

In this setup, all AI logic and behavior logic are inside the Controller rather than the Pawn.

However, with the current FollowerEntity, moving the Pawn transform requires the component to be attached directly to the Pawn GameObject.

It would be much more flexible if there were an option to specify the Sync Transform target, rather than having it hardcoded to the GameObject the component is attached to.

I wouldn’t call this an “edge case” but I would think of it as a pretty rare scenario. I think it’s solved rather well by having another GameObject that mimics the transform of the FollowerEntity’s GameObject. Maybe I’m missing something crucial to this suggestion? Interested in hearing back on what you think here.