I’m trying to do a 2D Diablo-like fast paced ARPG prototype. I’m trying to make the player’s character move and react fast, but I can’t make it work. I’m new to programming, so I’m using the Pathfinder, Seeker, AIPath and AI Destination Setter components.
Basically, what I’ve done is whenever you click on the screen, it translates an Empty object to the clicked location and the Player follows.
Unfortunately, it always takes too long to turn around, I can’t make it react fast. And when it gathers speed, it passes the clicked point and bounces back a few times until it settles on it.
I’ve tried hundreds of different values in the AI Path Movement Inspector properties. I don’t know what else to do. Any help would be appreciated.