Does 5.0 support webgl?

Hi, since DOTS, especially Burst, is not officially supported on WebGL, does that mean this major update can not work on WebGL either, or is there any workaround?

im interested in this too. i builded recast 2d example scene with webgl and it works good/ it has follower entity and recast graph/ i think limitation only that webgl use 1 thread.


It definitely works on WebGL, however, it cannot utilize multithreading and SIMD to get better performance, since WebGL is so limited.

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Thank you for clarifying this