Displaying path from pointgraph in the scene

Hi

You can use the Unity LineRenderer to draw lines. It should be relatively straight forward to get the path on the callback and then simply assign the points to a LineRenderer.
If you have the pro version, the example scene PathTypes does just that.

Something like this:

public void OnPathComplete (Path p) { List<Vector3> path = p.vectorPath; lineRenderer.SetVertexCount (path.Count); for (int i=0;i<path.Count;i++) lineRenderer.SetPosition (i, path[i]); }