[SOLVED] Disable rotation when using "Follower Entity"

Is there a way to not rotate the agent towards the movement direction when using “Follower Entity”?
I’m using v5.0.9 and my project is on 2022.3.25f1.
I’m using sprites in a 3D space, if that is relevant.
Here are my settings:

Edit1:

    private void Awake()
    {
        this.agent = base.GetComponent<FollowerEntity>();
    }
    private void Start()
    {
        this.agent.updateRotation = false;
    }
    private void Update()
    {
        Debug.Log(this.agent.updateRotation);
    }

When i print “updateRotation” inside the update it is still set to true.

Edit2:
I also hardcoded the value of “updateRotation” in “FollowerEntity.cs” to false.
Now when i print it, it says false, but the agent still rotates.

For anyone that uses Fishnet (the solution might also work with other networking libraries), i had to set

    public override void OnStartNetwork()
    {
        base.OnStartNetwork();
        this.agent.updateRotation = false;
    }

inside the “OnStartNetwork()”-method (custom Fishnet callback).
Now the agent doesn’t rotate anymore.