Hello, I’ve recently begun experiencing this error appearing consistently in my project:
I’m using a pretty standard setup utilizing the FollowerEntity. Is there a good way to debug where this degenerate geometry is? Or which entity is experiencing this issue?
I’ve removed all instanced of NavmeshCuts from my scene, so the graph shouldn’t be updating at runtime to create any bad geometry.
I’m using v5.1.1 and Unity 2022.3.21f1.