I’m trying to implement a way to search a specific area(inside a vector3 like overlapsphere). FleePath and RandomPath seem to be the best use case here.
However, I simply want to only use these two methods to get a vector3 to path to. Is there a less expensive way to get the vector3 end position generated without reconstructing another path afterwards?
The code used in the examples inside the documentation only apply the spread and random integers after they are constructed at the moment.