Check if target is reachable

Hello,

i have tried to check if a target is reachable using the path utilities. However, it feels like this method is ignoring obstacles and the Rvo Controllers. Is there a way to check if the path is blocked by an obstacle too?

Regards,
Markus

Hi

Yes, local avoidance does not affect pathfinding at all.
The beta version has some WIP support for detecting if agents are blocked by other agents, which also try to reach the same point. They will then stop. But it is not possible to check if a global path is blocked by any local avoidance agent.

Thanks,

I suppose the best way to do this would be setting certain nodes as unwalkable or assigning different tags.

Regards,
Markus