Check if path is blocked?

Hi there,I am using pro version and using recast graph.How can i tell if there is no path from one point to another ?
Red objects find path to green object but during runtime i am placing an obstacle(navmeshCUT) to completely block the path.How would i know that the path has been blocked ? or the returned path does not completely reach my goal location.

Hi

The easiest way is to reduce the A* Inspector -> Max Nearest Neighbour Distance. That will make the path fail if the nearest node was further away from the requested point than that value.