CharacterController update fixedupdate FollowerEntity

Hi -

I have been hacking up parts of RichAI for many years, in the old stable release and the newer beta, and now 5.0.6, to allow character controller-based agents to move in fixedupdate (for RichAI, overriding OnEnable).

This line being the culprit:

bool fixedUpdate = rigid != null || rigid2D != null;

I wanted to look at moving to FollowerEntity, but I assume this also behaves the same. Is it possible to configure how FollowerEntity determines when to update the agent?