Hi Aron. Let me preface this by saying I’m not a game dev, and I’ve only started playing with Unity in the last couple of days.
Is there a way to use imported 3ds models as obstacles? I’ve created a pseudo city, with buildings of various dimensions, heights, and designs, but my model isn’t being recognized as obstacles-the capsule just paths right through them. Following the tutorial at
I can get everything working if I generate gameobjects and use them as obstacles, but I have a city with 100 or so buildings, and I don’t really want to have to rebuild it all with cubes. Is there anything I can do?