Can't get layered grid graph to work with voxel world

Hi and thanks for the quick response!

I adjusted the center and it now generates areas for the lower levels. Unfortunately I’ve encountered another problem.
The game lets you modify the terrain as in Minecraft and I can’t get the grid graph to generate areas below other blocks.

I assume this is because I’ve configured a the capsule collider to a height of 2 and it collides with the terrain above it.
I still do collision checks on the ground layer because I need to make the volume of the terrain an obstacle to prevent the grid graph from generating walkable nodes in areas filled with blocks.

Each block is 1 unit high so I changed the height of the capsule collider to 0.5 (offset 0.3) thinking that it would be short enough to not hit the ceiling above. This made all the grid nodes on each layer walkable though.

Is what I’m doing possible with the layered grid graph or am I better of writing a custom graph?

Regards/Per