Why would my character not be able to find closest starting node? There is a clear path from the start to the end and my character starts already on the graph.
I am trying to get the orange character to get to the spot where the character that I am controlling goes. But he does not move.
The graph is walkable. https://i.imgur.com/qGQfhFj.png
The log is saying:
Path Failed : Computation Time 0.00 ms Searched Nodes 0
Error: Couldn’t find a node close to the start point
Path Number 156 (unique id)
UnityEngine.Debug:LogWarning(Object)
AstarPath:LogPathResults(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:835)
AstarPath:b__122_1(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1297)
Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler) (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:379)
Pathfinding.<>c__DisplayClass24_0:<.ctor>b__0() (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:110)
System.Threading.ThreadHelper:ThreadStart()
I am using AILerp because I want an accurate path.
My settings: