Can you connect graphs together in 2D?

I have a game that has a huge 2D world. Currently I only render visible tiles using custom scripts. The problem with A*Pro is that it seems to be just one grid? How can I stitch multiple grids together?

Also, the world is persistent; therefore, things may be moving on 20 different “grids” at once. Just brining this up in case it may cause issues with the response.

Thanks!

Hi

There is no out of the box support for stitching grids together (it is possible with some scripting though). However what is available is the ProceduralGridMover script. It allows you to set a center point for a grid and the grid will then automatically move around and update to keep that object in the center. Take a look at the example scene called ‘Procedural’.