Calculating Path For Target Rotation

Is it possible to calculate path for target rotation. My AI char will go from A to B (there is no obstacle, path is a simple line). At point B, I want my char to look at A. Instead of a line path, I need a path turning around point B and reach B looking at A. Is it possible?

I added another scenario for the same requirement.

Hi

This is not possible with the current system, I’m afraid. :confused: