[Bug Report] Build in points of GraphUpdateScene dont work with Z=0

Hi, not a big deal but an annoying thing to debug, when working in 2D the GraphUpdateScene component can and does work with a flat (z=0) collider but when switching that collider to the builting points system the graph no longer updates unless you have at least 0.1 depth for the polygon made from the points (as far as I’ve tested)

Hi

The GraphUpdateScene component should warn you if the bounding box is very thin. Specifically for this purpose it has a minBoundsHeight field.
The nodes that you update have to be contained inside the bounding box shown in the scene view along all axes.