Hi, so, I’ve migrated to a new version from I’m not sure which previous one, very old I think (3.X?), to now 5.4.6. I’ve had some significant pains migrating but all seems to be sorted now I guess. But one thing I just can’t figure out how to deal with/prevent, hopefully it will be understandable from the screenshot.
On it, you can see the recast graph structure - there are 2 ‘floors’, one higher one lower, connected by a path around. But my character is trying to traverse through a gap between the two ‘floors’ instead. When on Seeker I enable “detailed gizmos”, I can see the found path was around. But the “draw gizmos” (for the actual path) shows the path in green - which leads outside of the recast graph, which is definitely not desirable.
Here is my Seeker component, nothing interesting on it I think:
And here is my RaycastModifier component, which I just now found out causes the issue. It’s supposed to use graph raycasting, but as shown, the resulting path sadly leaves the graph. If I deactivate it, I get the long ziggyzaggy path around, which is ‘more correct’, but obviously it’s too ziggyzaggy to make sense for proper walking.
I wasn’t having this issue with the old version, while using the same components setup.


