Hi,
I have a particular area within the grid that some units cannot access. This was done by adding tags around this area.
I have a player and an enemy chasing him. When the player enters this area the enemy will not go there as the tags prevent it from doing so (so far so good)
I get this error when this happens “No open points, the start node didn’t open any nodes”
So what I would like to do is that as soon as this error shows up the enemy will give up. It can be a bool, string whatever as long as I can check it.
I tracked the error which resides based on this if statement in the ABPath.cs
//any nodes left to search?
if (pathHandler.HeapEmpty ()) {
if (calculatePartial) {
CompleteState = PathCompleteState.Partial;
Trace (partialBestTarget);
} else {
Error ();
LogError ("No open points, the start node didn't open any nodes");
return;
}
}
I tried to check the documentation and use if(p.error) ecc… but nothing is working and I assume because this is not actually an error.
My only solution so far is to place a bool within the ABPath script which i can then call from another script but I would like to avoid doing this due to updates to the script that will come from Aron in the future.
Perhaps there something in unity that I can check the log for erros and do actions based on this?
Any help would be much appreciated it.