Behaviour Designer

Hi all,

I am having a problem with some of gameobects moving.

I have about 100 cows, they are all told by behaviour designer to wander using A*. they are all exact duplicates of eachother, however it seems that some, maybe 25% “miss the boat” from the start and never get to start on their journey where as the rest of them do.

What would be the best way to debug this and see why some (seemingly random) are staying still the whole time despite having everything the same as their moving brothers.

thansk for your help


I did not write the integration with behaviour designer, so it’s hard for me to say what could be going wrong. Does it work if you use the included AIDestinationSetter component instead?