we have a map made of Cubes.
They are between 0.1 and 3.5 high.
At 2.0 is the Water surface, so seeker (boat) goes at this hight.
We use Grid Graph but not get it done go do a graph the makes a walkable area everywhere, where the cubes are lower as 2.0. We also tried multiple graphs but in that case seeker does not switch between them (we setup up at seeker script oc).
Think this can’t be to hard and I think we miss something. Has anyone a hint?