Hi,
I’ve just started developing a multiplayer game, and I’m still in the prototype process. I’ve come to a bug that seems to be related with the AstarPath component combined with the Multiplayer Play Mode package.
Currently, I have set it up so when I play the game in the editor it launches an additional editor instance, which acts as a client, while the main instance of the editor acts as the server (and also a client). The additional editor instance freezes, and this only happens when the AstarPath component is enabled at the start. If I run the game with the component disabled, the editor instance doesn’t freeze.
I’m not sure what could be the cause. The scene I’m currently testing on uses a single Recast Graph.
Any help is appreciated, thanks ![]()