Hi there! I’ve had a bit of a dig into the forum and I can’t find anything covering this question… I’m building a car stunt game where paths are created towards obstacles. My ideal behaviour would be a path towards a ramp at a given direction (directly foward!)… I can achieve this by creating janky invisible “corridors” so the pathfinding is forced to straighten up. I have also written a custom modifier that creates a straight line at the end of each path which helps.
Is there another (better) way?