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Approach direction

Hi there! I’ve had a bit of a dig into the forum and I can’t find anything covering this question… I’m building a car stunt game where paths are created towards obstacles. My ideal behaviour would be a path towards a ramp at a given direction (directly foward!)… I can achieve this by creating janky invisible “corridors” so the pathfinding is forced to straighten up. I have also written a custom modifier that creates a straight line at the end of each path which helps.

Is there another (better) way?


There is nothing built-in for this at the moment, I’m afraid. I have some plans for adding it, but don’t expect anything soon. Your custom solution is probably the best way to go right now.