An A* Pathfinding Success Story

Hello, just wanted to share an A* Pathfinding Project success story. I was previously using NavMesh, and able to support about 3500 agents on my personal laptop @ 60fps. After switching over, I am now able to support almost 5100 agents @ 60fps. Also, a lot of the weird edge case behavior I was experiencing with NavMesh is now gone.

Thank you very much for an awesome product!

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Wow! That’s a lot of agents. You must be using custom movement scripts then?

Nope, just the FollowerEntity one.

Beefy laptop then perhaps :stuck_out_tongue:

I guess the forum won’t let me post a link, but it’s an Acer Predator Helios 300. Which is pretty good but not exactly top of the line. Outside of the pathfinding the game is very heavily optimized, as I’m sure you can imagine.

Glad to see the package working so well for you :fire:!

If you want to support the package even more, a rating and/or review in the asset store helps a lot for future development. :blush:

Sure thing, and thanks again!

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Just because I like sharing, here is a video of the pathfinding in action at scale.

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I legitimately laughed when the video started panning around the screen because there are sooooo many units, that’s amazing :joy: Appreciate you sharing this!