Hello, just wanted to share an A* Pathfinding Project success story. I was previously using NavMesh, and able to support about 3500 agents on my personal laptop @ 60fps. After switching over, I am now able to support almost 5100 agents @ 60fps. Also, a lot of the weird edge case behavior I was experiencing with NavMesh is now gone.
I guess the forum won’t let me post a link, but it’s an Acer Predator Helios 300. Which is pretty good but not exactly top of the line. Outside of the pathfinding the game is very heavily optimized, as I’m sure you can imagine.
I legitimately laughed when the video started panning around the screen because there are sooooo many units, that’s amazing Appreciate you sharing this!