Execute is not implemented, the pass Pathfinding.Drawing.AlineURPRenderPassFeature+AlineURPRenderPass won't be executed in the current render loop. UnityEngine.Debug:LogException(Exception)
This warning spams the console pretty bad (we track warnings separately in builds which is where I’ve copied the text from above) but we can see the same warning message spam inside the Unity Editor as well.
Using the latest version of A* Pathfinding Project (5.4.6) on Unity 6.3.3f1 with URP Package at 17.3.0
Locally I’ve embedded the package and just removed the preprocessor AlineURPRenderPass:
// #if !MODULE_RENDER_PIPELINES_UNIVERSAL_17_0_0_OR_NEWER
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
DrawingManager.instance.ExecuteCustomRenderPass(context, renderingData.cameraData.camera);
}
// #endif